Still, struggling with the modeling, really slow progress, but as I am very stubborn... it will be finished properly someday. I prefer to block out most of the shapes even if references are quite clear as it does give me some sort of progression and I can start to test scale and script functionality in-game on an early stage.
95% Blocking so far...
Trying to keep it as Lowpoly as possible without losing detail. Lack of knowledge/practice makes things "complicated".
Second test in-game inside DCS. Most of the target features in *.lua script file already working.