I basically do not stop watching youtube tutorials, checking what could be useful for me... The problem is that I want to approach a lot of stuff at the same time... Too many indeed for a lifetime. From Blender branch, almost everything seems "sadly" very interesting, from modeling sculpting, surfacing, character rigging animation, layout, grease pencil... From RT side, UE4 also offers so many possibilities and expertise areas... dam... What the hell to do next? So many fronts open...
I am always too focused on creating my own content, as I am lighter... I do my job when others have finished all their nice work "for me" to enjoy. But can not create a whole nice looking set with good modeling and surfacing as fast as I would like (could take me years...) so finally I have decided to put some priorities somehow and grabbed this nice City Subway Train - Modular from Dekogon Studios, and let's do some lighting first.
After several "tests" done for videogame Studios (Ubisoft, Naughty Dog, Starbreeze...) I do finally start to understand the very basics of UE4, especially how assets, maps, and projects are managed... So this return to UE has been a lot more pleasant than before, and also do not have any deadlines, so that gives me good comfort to keep going without drinking too much coffee.
Here a quick screenshot of the current "progress" after blocking a couple of lights and a reflection Sphere. I do hope I can learn how to use most of the advanced UE lighting focused features used in the original scene that seems a great knowledge source.
I decided to tackle a daylighting inside the metro wagon, let's think about it like if it was Brussels tram that goes in and out from the underground :].
First, deleted all the PP and any light and reflection probe in the scene and starting from scratch, see how far I can go until the lighting tweaks do not get any further and I get a solid base.
Doing some tweaks and adding a few new features. Still all quiet rough, but managed to get a bit of "ambience". Have to get rid of the warm exaggerated reflections coming from the emissive board. No postprocessing tweaks yet, I understand that it's better not to go for it until lgt is almost done.
I always go a bit nuts with cameras and exposure, not understanding very well what is going on. Essentially, why my renders do not look like in viewport and so on, I did figure out years ago... but now I do not remember... Going with Preview Quality. Still, my laptop seems that is gonna blow.
Finally, after many youtube (thanks to all the gentle people over there that share their knowledge), I managed my exposure issues with the sequencer rendering and did a clean up of the project (and a backup...). This renders where after computing Lighting in Medium Quality what took around an hour... My computer is screaming to be retired.
Figured out how to use the "new" HDR Backdrop properly and finally managed to do some renders with the sequencer. Minor tweaks in the lighting and volumetrics and plenty of time wasted with unexpected results due to the lack of knowledge. The most satisfying part was placing the camera after the biggest technical issues were solved, especially the "rat view" shot which was fun to do and to imagine :]. Finally seems that I won't dig much more in the project and just test some few things more before moving on, maybe, to another Free to use Environment, somewhere dark where I can not use a Directional as a base of the lighting. In any case, pretty happy to give a shot to unreal again and "stop wasting time" dreaming about what amazing sequences would come from the set that I will never finish to do...
Took a while to start getting some decent sampling renders... Tweaked volumetric and many render settings. Playing a bit with PostProcessVolume. I won't go much further with this project by now, I will try some few things more and let's pass to something else.
Latest lighting tweaks and setup. Project "Finished" !!! :]. Added some particles, even if they do not work very well yet... I did prefer to leave them over there. ""Final"" result:
https://www.artstation.com/artwork/5XWEPE