This is the result of a test done in 2 days for Ubisoft Singapore for the position of Lighting Artist.
I chose UE4 as the real time rendering tool and I exported/imported the material given by Ubisoft (a 3dMAX full textured set), to UE4. It was really a challenge as all my knowledge in UR4 has come from tutorials for Maya/Unreal :].
Basically, the goal was to create 3 different ambiences; Day, night and dawn.
I am quite happy with the results considering my UE4 knowledge.
*My personal thanks to Amanda and "Jai" from Ubisoft Singapore for giving me the chance to do this test, meeting them in the interview, and their interest.